Welcome back, adventurers. Last we left our intrepid crew, we bravely defended a trading post and scouted the lands for danger and cleared them out. As also to note from last week, I had to leave the game early to attend to family matters, so things happened after. As far as I could recall, the cleric we met at the trading outpost successfully led us to his missing temple, but now we somehow owe the Fey that live in the forest some bribes? I didn’t fully find out how or why, but then again I’m not the wisest or most intelligent character, so maybe it works for my character’s personality to be left in the dark 😛
I should also note that our wizard Wiam had to leave the game for good, so now the party is down to Ottaman, Issa, Lark, and Vash.
So to start from this week, Vash finally catches up with the rest of the party at the steps of the temple (“Good to see you, Vash! Uh…. where are your pants?” / “Don’t ask.”) and continues with them to scout the surrounding areas for trouble. On our first night camping, our witch Issa is attacked by a lycanthrope while on watch, and we all take a couple of turns to smack him around to unconsciousness even without the protection of our armor. Our Paladin Ottaman, being the typical Paladin, refused to kill a defenseless creature and so we left it tied up until it reverted to its human shape. Daylight comes and he turns back into a human, but our heal checks fail to wake him up. I leave behind one of my painted headshots with an autograph, and the rope is cut and we leave him then and there.
After that exciting little encounter, we continue our journey south and further into the dense forest. We stumble into a grove later in the day that held some delicious (re: not poisonous) mushrooms.
Problem was, a Boggart and a Slurk thought those were theirs, and so a tense standoff occurred. The Boggart, only knowing enough Common to speak “You go!”, didn’t seem to convince our (yet again) stubborn Paladin to stay away, and he made the grab for the mushrooms. Lark grappled him for purposefully trying to be an idiot, but by then it was too late and the two creatures made their attack.
A few turns in with some damage distributed all around (and with Vash dealing a critical blow to the Boggart), Issa decided to send down his raven familiar to pick up a dropped weapon. Right as the raven made the swoop down…. CRUNCH. Slurk noms on it with spectacular precision. Once both enemy combatants have low health, Lark deals a fatal cleave attack and they both drop.
We gather some gems from the Boggarts nest, a dropped Morningstar and the mushrooms and leave, happily munching on them as Issa cries and whines for the loss of his (beloved?) bird.
We decide to travel back to Oleg’s trading outpost, having finished exploring this section of land. On our way we drop off the most expensive gem to the Temple that was recently discovered in order to pay off the Fey. We later encounter a fairy dragon and its little cricket-man friend, whom apparently are the recipients of the bribes and came to thank us for our gift. Vash unsuccessfully tries to flirt with the fairy dragon.
"Hey, are those real?" "Maybe you should go away before I kill you." "Ok."
They ask us to bring them candy and Mead, so we remember to do just that.
Having arrived back at the trading outpost, Issa comes to realize that without a familiar and with really shitty spell choices, he is pretty much useless. Issa leaves the party for good, and our player David rolls up a new character that doesn’t suck so goddam terribly. He eventually decides on an elven Sorcerer with some kickass Storm-something bloodline that gives him sweet powers. He temporarily names his character Greeble, even though we told him it was a goblin name and…. well, David isn’t all that bright.
Greeble’s (blech) character arrives with a new charter for us on top of the exploration charter we currently have, asking for us to clear a forested portion of the land from traps that are strewn about, and to eliminate any bandit forces in the area in the hopes that we may build our own township. Sounded like a fucking rad idea, so we head out and did just so. Lark and Greeble’s perception skills were so high that we EASILY uncovered and deactivated all of the traps we encountered.
At the end of the forest, we find ourselves in a section of the wood with sparse trees and vegetation. Dusk settles and we dismount from our horses to make camp, but Lark notices something strange on the horizon. With remarkable speed, the creature reveals itself as a Giant Centipede, and IT. WAS. HUNGRY.
With a few meager ranged attacks, the centipede charges at just under 100 feet in one move action and dives straight for our horses. Being quite fond of my Billy, I blazed the way to the creature’s twin tails and attempted to hack off one of them before it could be used to whip at my fellows. It didn’t work, but I clearly got its attention. A few more turns of us whacking at him, and he hits Vash. HARD. One attack caused a 14 point damage, and I only had 13 >.> So yeah, I was down and out.
Amazingly, Lark came to the rescue once again and nailed a critical attack on the centipede with his newly acquired Ranseur, and killed the motherfucker dead before it could devour me. One successful heal check later, and I’m barely conscious.
"That was... intense. But I'm alive! I can't complain about that!" "True, but.... you have no more pants." "Yep. No complaints whatsoever..."
In short Vash got fucked up by a Giant Centipede, and my ass got saved by my new best friend Lark.
We continued on for a few days as my HP slowly increased back to normal, and we encounter a man named Joral who was hunting for his family. He didn’t much like our intrusion nor was he in a mood to talk, so we left just as quickly as we arrived.
Our last area we explored was a natural hot spring, much to the delight of everyone. Problem was, there were some giant frogs inhabiting the springs. Not many rounds later, both Giant Frogs we encountered were crit’ed to death by Ottaman and Lark. Vash celebrated the 8-hour gaming session and the scouring of the hot springs by taking a well deserved skinny-dip.
It was a very intense session, but a very fun one. Sadly, the group won’t be able to play together again for another three weeks due to various other commitments D: So we won’t be seeing another update for awhile. But fear not, the San Diego D&D Group meets up this Friday, and yours truly will try out some 6th Level 4e demos.
I know, most of you will complain. But it is still a great excuse to roll some more dice on a weekly basis.